home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus 1997 #3
/
Amiga Plus CD - 1997 - No. 03.iso
/
pd
/
programmierung
/
alienbreed3d2_src
/
cheesesauce
/
chunky2planar.s
< prev
next >
Wrap
Text File
|
1997-01-31
|
54KB
|
2,230 lines
; _______ ___ ___ _______
; /°- \/. / _____ ____ / ./ /°- \
; \ \___// \___/° \_/° \_/ \___ \ \___/
; _/\__ \ ~\_ /\ \ /\ ~\ °\_ _/\__ \
; \\ / /\ / \/. / \/ \ //\ / \\ /
; \______/\__/ \_/\_____/\____/\_/_/ \_/ o \______/ Issue 1
;The following are a few example of converting chunky data to normal planar
;data. I'm sorry, but I'm not sure who wrote these, but thanks a lot anyway.
;I've put all the examples in one file, so you'll have to cut & paste them
;yourself. Squize 18/12/94
O /
------CUT-OUT----------------X-----------------------------------------------
O \
;
; Hi James,
;
; I suddenly saw how to use eor.l to shave a few more cycles. Now it's
; 67.0 cycles/pixel with no nasty tricks. (Use a7 as another bitplane
; pointer to get 66.5 cycles/pixel.) It's still untested.
;
; I think I've about reached my limit, unless someone gives me some more
; clues.
;
; Regards, Peter.
xdef _chunky2planar
;-----------------------------------------------------------------------------
; chunky2planar: (new Motorola syntax)
; a0 -> chunky pixels
; a1 -> plane0 (assume other 7 planes are allocated contiguously)
; d0-d1/a0-a1 are trashed
width equ 320 ; must be a multiple of 8
height equ 200
plsiz equ (width/8)*height
_chunky2planar:
movem.l d2-d7/a2-a6,-(sp)
; set up register constants
move.l #$0f0f0f0f,d5 ; d5 = constant $0f0f0f0f
move.l #$55555555,d6 ; d6 = constant $55555555
move.l #$3333cccc,d7 ; d7 = constant $3333cccc
lea (plsiz,a1),a2 ; a2 -> plane1 (end of plane0)
; load up (otherwise) unused address registers with bitplane ptrs
movea.l a2,a3 ; a3 -> plane1
lea (2*plsiz,a1),a4 ; a4 -> plane2
lea (2*plsiz,a4),a5 ; a5 -> plane4
lea (2*plsiz,a5),a6 ; a6 -> plane6
; main loop (starts here) processes 8 chunky pixels at a time
mainloop:
; d0 = a7a6a5a4a3a2a1a0 b7b6b5b4b3b2b1b0 c7c6c5c4c3c2c1c0 d7d6d5d4d3d2d1d0
move.l (a0)+,d0 ; 12 get next 4 chunky pixels in d0
; d1 = e7e6e5e4e3e2e1e0 f7f6f5f4f3f2f1f0 g7g6g5g4g3g2g1g0 h7h6h5h4h3h2h1h0
move.l (a0)+,d1 ; 12 get next 4 chunky pixels in d1
; d2 = d0 & 0f0f0f0f
; d2 = ........a3a2a1a0 ........b3b2b1b0 ........c3c2c1c0 ........d3d2d1d0
move.l d0,d2 ; 4
and.l d5,d2 ; 8 d5=$0f0f0f0f
; d0 ^= d2
; d0 = a7a6a5a4........ b7b6b5b4........ c7c6c5c4........ d7d6d5d4........
eor.l d2,d0 ; 8
; d3 = d1 & 0f0f0f0f
; d3 = ........e3e2e1e0 ........f3f2f1f0 ........g3g2g1g0 ........h3h2h1h0
move.l d1,d3 ; 4
and.l d5,d3 ; 8 d5=$0f0f0f0f
; d1 ^= d3
; d1 = e7e6e5e4........ f7f6f5f4........ g7g6g5g4........ h7h6h5h4........
eor.l d3,d1 ; 8
; d2 = (d2 << 4) | d3
; d2 = a3a2a1a0e3e2e1e0 b3b2b1b0f3f2f1f0 c3c2c1c0g3g2g1g0 d3d2d1d0h3h2h1h0
lsl.l #4,d2 ; 16
or.l d3,d2 ; 8
; d0 = d0 | (d1 >> 4)
; d0 = a7a6a5a4e7e6e5e4 b7b6b5b4f7f6f5f4 c7c6c5c4g7g6g5g4 d7d6d5d4h7h6h5h4
lsr.l #4,d1 ; 16
or.l d1,d0 ; 8
; d3 = ((d2 & 33330000) << 2) | (swap(d2) & 3333cccc) | ((d2 & 0000cccc) >> 2)
; d3 = a1a0c1c0e1e0g1g0 b1b0d1d0f1f0h1h0 a3a2c3c2e3e2g3g2 b3b2d3d2f3f2h3h2
move.l d2,d3 ; 4
and.l d7,d3 ; 8 d7=$3333cccc
move.w d3,d1 ; 4
clr.w d3 ; 4
lsl.l #2,d3 ; 12
lsr.w #2,d1 ; 10
or.w d1,d3 ; 4
swap d2 ; 4
and.l d7,d2 ; 8 d7=$3333cccc
or.l d2,d3 ; 8
; d1 = ((d0 & 33330000) << 2) | (swap(d0) & 3333cccc) | ((d0 & 0000cccc) >> 2)
; d1 = a5a4c5c4e5e4g5g4 b5b4d5d4f5f4h5h4 a7a6c7c6e7e6g7g6 b7b6d7d6f7f6h7h6
move.l d0,d1 ; 4
and.l d7,d1 ; 8 d7=$3333cccc
move.w d1,d2 ; 4
clr.w d1 ; 4
lsl.l #2,d1 ; 12
lsr.w #2,d2 ; 10
or.w d2,d1 ; 4
swap d0 ; 4
and.l d7,d0 ; 8 d7=$3333cccc
or.l d0,d1 ; 8
; d2 = d1 >> 7
; d2 = ..............a5 a4c5c4e5e4g5g4b5 b4d5d4f5f4h5h4a7 a6c7c6e7e6g7g6..
move.l d1,d2 ; 4
lsr.l #7,d2 ; 22
; d0 = d1 & 55555555
; d0 = ..a4..c4..e4..g4 ..b4..d4..f4..h4 ..a6..c6..e6..g6 ..b6..d6..f6..h6
move.l d1,d0 ; 4
and.l d6,d0 ; 8 d6=$55555555
; d1 ^= d0
; d1 = a5..c5..e5..g5.. b5..d5..f5..h5.. a7..c7..e7..g7.. b7..d7..f7..h7..
eor.l d0,d1 ; 8
; d4 = d2 & 55555555
; d4 = ..............a5 ..c5..e5..g5..b5 ..d5..f5..h5..a7 ..c7..e7..g7....
move.l d2,d4 ; 4
and.l d6,d4 ; 8 d6=$55555555
; d2 ^= d4
; d2 = ................ a4..c4..e4..g4.. b4..d4..f4..h4.. a6..c6..e6..g6..
eor.l d4,d2 ; 8
; d1 = (d1 | d4) >> 1
; d1 = ................ a5b5c5d5e5f5g5h5 ................ a7b7c7d7e7f7g7h7
or.l d4,d1 ; 8
lsr.l #1,d1 ; 10
move.b d1,(plsiz,a6) ; 12 plane 7
swap d1 ; 4
move.b d1,(plsiz,a5) ; 12 plane 5
; d2 |= d0
; d2 = ................ a4b4c4d4e4f4g4h4 ................ a6b6c6d6e6f6g6h6
or.l d0,d2 ; 8
move.b d2,(a6)+ ; 8 plane 6
swap d2 ; 4
move.b d2,(a5)+ ; 8 plane 4
; d2 = d3 >> 7
; d2 = ..............a1 a0c1c0e1e0g1g0b1 b0d1d0f1f0h1h0a3 a2c3c2e3e2g3g2..
move.l d3,d2 ; 4
lsr.l #7,d2 ; 22
; d0 = d3 & 55555555
; d0 = ..a0..c0..e0..g0 ..b0..d0..f0..h0 ..a2..c2..e2..g2 ..b2..d2..f2..h2
move.l d3,d0 ; 4
and.l d6,d0 ; 8 d6=$55555555
; d3 ^= d0
; d3 = a1..c1..e1..g1.. b1..d1..f1..h1.. a3..c3..e3..g3.. b3..d3..f3..h3..
eor.l d0,d3 ; 8
; d4 = d2 & 55555555
; d4 = ..............a1 ..c1..e1..g1..b1 ..d1..f1..h1..a3 ..c3..e3..g3....
move.l d2,d4 ; 4
and.l d6,d4 ; 8 d6=$55555555
; d2 ^= d4
; d2 = ................ a0..c0..e0..g0.. b0..d0..f0..h0.. a2..c2..e2..g2..
eor.l d4,d2 ; 8
; d3 = (d3 | d4) >> 1
; d3 = ................ a1b1c1d1e1f1g1h1 ................ a3b3c3d3e3f3g3h3
or.l d4,d3 ; 8
lsr.l #1,d3 ; 10
move.b d3,(plsiz,a4) ; 12 plane 3
swap d3 ; 4
move.b d3,(a3)+ ; 8 plane 1
; d2 = d2 | d0
; d2 = ................ a0b0c0d0e0f0g0h0 ................ a2b2c2d2e2f2g2h2
or.l d0,d2 ; 8
move.b d2,(a4)+ ; 8 plane 2
swap d2 ; 4
move.b d2,(a1)+ ; 8 plane 0
; test if finished
cmpa.l a1,a2 ; 6
bne.w mainloop ; 10 total=536 (67.0 cycles/pixel)
movem.l (sp)+,d2-d7/a2-a6
rts
;-----------------------------------------------------------------------------
end
O /
------CUT-OUT----------------X-----------------------------------------------
O \
xdef _chunky2planar
; peterm/chunky4.s
; Basically the same as peterm/chunky3.s, except use Chris Hames' idea
; of temporary FAST buffers to allow longword writes to CHIP RAM.
;-----------------------------------------------------------------------------
; chunky2planar: (new Motorola syntax)
; a0 -> chunky pixels
; a1 -> plane0 (assume other 7 planes are allocated contiguously)
width equ 320 ; must be a multiple of 32
height equ 200
plsiz equ (width/8)*height
_chunky2planar:
movem.l d2-d7/a2-a6,-(sp)
move.w sp,d0
and.w #2,d0
add.w #32,d0 ; make room on stack for
suba.w d0,sp ; 32-byte longword aligned buffer
movea.l sp,a3 ; pointed to by a3
move.w d0,-(sp) ; and save the allocated size
move.w #plsiz/4,-(sp) ; outer loop counter on stack
iflt 4*plsiz-4-32768
adda.w #3*plsiz,a1 ; a1 -> start of plane 3
else
iflt 2*plsiz-4-32768
adda.w #1*plsiz,a1 ; a1 -> start of plane 1
endc
endc
; set up register constants
move.l #$0f0f0f0f,d5 ; d5 = constant $0f0f0f0f
move.l #$55555555,d6 ; d6 = constant $55555555
move.l #$3333cccc,d7 ; d7 = constant $3333cccc
lea (4,a3),a2 ; used for inner loop end test
; load up address registers with buffer ptrs
lea (2*4,a3),a4 ; a4 -> plane2buf
lea (2*4,a4),a5 ; a5 -> plane4buf
lea (2*4,a5),a6 ; a6 -> plane6buf
; main loop (starts here) processes 8 chunky pixels at a time
mainloop:
; d0 = a7a6a5a4a3a2a1a0 b7b6b5b4b3b2b1b0 c7c6c5c4c3c2c1c0 d7d6d5d4d3d2d1d0
move.l (a0)+,d0 ; 12 get next 4 chunky pixels in d0
; d1 = e7e6e5e4e3e2e1e0 f7f6f5f4f3f2f1f0 g7g6g5g4g3g2g1g0 h7h6h5h4h3h2h1h0
move.l (a0)+,d1 ; 12 get next 4 chunky pixels in d1
; d2 = d0 & 0f0f0f0f
; d2 = ........a3a2a1a0 ........b3b2b1b0 ........c3c2c1c0 ........d3d2d1d0
move.l d0,d2 ; 4
and.l d5,d2 ; 8 d5=$0f0f0f0f
; d0 ^= d2
; d0 = a7a6a5a4........ b7b6b5b4........ c7c6c5c4........ d7d6d5d4........
eor.l d2,d0 ; 8
; d3 = d1 & 0f0f0f0f
; d3 = ........e3e2e1e0 ........f3f2f1f0 ........g3g2g1g0 ........h3h2h1h0
move.l d1,d3 ; 4
and.l d5,d3 ; 8 d5=$0f0f0f0f
; d1 ^= d3
; d1 = e7e6e5e4........ f7f6f5f4........ g7g6g5g4........ h7h6h5h4........
eor.l d3,d1 ; 8
; d2 = (d2 << 4) | d3
; d2 = a3a2a1a0e3e2e1e0 b3b2b1b0f3f2f1f0 c3c2c1c0g3g2g1g0 d3d2d1d0h3h2h1h0
lsl.l #4,d2 ; 16
or.l d3,d2 ; 8
; d0 = d0 | (d1 >> 4)
; d0 = a7a6a5a4e7e6e5e4 b7b6b5b4f7f6f5f4 c7c6c5c4g7g6g5g4 d7d6d5d4h7h6h5h4
lsr.l #4,d1 ; 16
or.l d1,d0 ; 8
; d3 = ((d2 & 33330000) << 2) | (swap(d2) & 3333cccc) | ((d2 & 0000cccc) >> 2)
; d3 = a1a0c1c0e1e0g1g0 b1b0d1d0f1f0h1h0 a3a2c3c2e3e2g3g2 b3b2d3d2f3f2h3h2
move.l d2,d3 ; 4
and.l d7,d3 ; 8 d7=$3333cccc
move.w d3,d1 ; 4
clr.w d3 ; 4
lsl.l #2,d3 ; 12
lsr.w #2,d1 ; 10
or.w d1,d3 ; 4
swap d2 ; 4
and.l d7,d2 ; 8 d7=$3333cccc
or.l d2,d3 ; 8
; d1 = ((d0 & 33330000) << 2) | (swap(d0) & 3333cccc) | ((d0 & 0000cccc) >> 2)
; d1 = a5a4c5c4e5e4g5g4 b5b4d5d4f5f4h5h4 a7a6c7c6e7e6g7g6 b7b6d7d6f7f6h7h6
move.l d0,d1 ; 4
and.l d7,d1 ; 8 d7=$3333cccc
move.w d1,d2 ; 4
clr.w d1 ; 4
lsl.l #2,d1 ; 12
lsr.w #2,d2 ; 10
or.w d2,d1 ; 4
swap d0 ; 4
and.l d7,d0 ; 8 d7=$3333cccc
or.l d0,d1 ; 8
; d2 = d1 >> 7
; d2 = ..............a5 a4c5c4e5e4g5g4b5 b4d5d4f5f4h5h4a7 a6c7c6e7e6g7g6..
move.l d1,d2 ; 4
lsr.l #7,d2 ; 22
; d0 = d1 & 55555555
; d0 = ..a4..c4..e4..g4 ..b4..d4..f4..h4 ..a6..c6..e6..g6 ..b6..d6..f6..h6
move.l d1,d0 ; 4
and.l d6,d0 ; 8 d6=$55555555
; d1 ^= d0
; d1 = a5..c5..e5..g5.. b5..d5..f5..h5.. a7..c7..e7..g7.. b7..d7..f7..h7..
eor.l d0,d1 ; 8
; d4 = d2 & 55555555
; d4 = ..............a5 ..c5..e5..g5..b5 ..d5..f5..h5..a7 ..c7..e7..g7....
move.l d2,d4 ; 4
and.l d6,d4 ; 8 d6=$55555555
; d2 ^= d4
; d2 = ................ a4..c4..e4..g4.. b4..d4..f4..h4.. a6..c6..e6..g6..
eor.l d4,d2 ; 8
; d1 = (d1 | d4) >> 1
; d1 = ................ a5b5c5d5e5f5g5h5 ................ a7b7c7d7e7f7g7h7
or.l d4,d1 ; 8
lsr.l #1,d1 ; 10
move.b d1,(4,a6) ; 12 plane 7
swap d1 ; 4
move.b d1,(4,a5) ; 12 plane 5
; d2 |= d0
; d2 = ................ a4b4c4d4e4f4g4h4 ................ a6b6c6d6e6f6g6h6
or.l d0,d2 ; 8
move.b d2,(a6)+ ; 8 plane 6
swap d2 ; 4
move.b d2,(a5)+ ; 8 plane 4
; d2 = d3 >> 7
; d2 = ..............a1 a0c1c0e1e0g1g0b1 b0d1d0f1f0h1h0a3 a2c3c2e3e2g3g2..
move.l d3,d2 ; 4
lsr.l #7,d2 ; 22
; d0 = d3 & 55555555
; d0 = ..a0..c0..e0..g0 ..b0..d0..f0..h0 ..a2..c2..e2..g2 ..b2..d2..f2..h2
move.l d3,d0 ; 4
and.l d6,d0 ; 8 d6=$55555555
; d3 ^= d0
; d3 = a1..c1..e1..g1.. b1..d1..f1..h1.. a3..c3..e3..g3.. b3..d3..f3..h3..
eor.l d0,d3 ; 8
; d4 = d2 & 55555555
; d4 = ..............a1 ..c1..e1..g1..b1 ..d1..f1..h1..a3 ..c3..e3..g3....
move.l d2,d4 ; 4
and.l d6,d4 ; 8 d6=$55555555
; d2 ^= d4
; d2 = ................ a0..c0..e0..g0.. b0..d0..f0..h0.. a2..c2..e2..g2..
eor.l d4,d2 ; 8
; d3 = (d3 | d4) >> 1
; d3 = ................ a1b1c1d1e1f1g1h1 ................ a3b3c3d3e3f3g3h3
or.l d4,d3 ; 8
lsr.l #1,d3 ; 10
move.b d3,(4,a4) ; 12 plane 3
swap d3 ; 4
move.b d3,(4,a3) ; 12 plane 1
; d2 = d2 | d0
; d2 = ................ a0b0c0d0e0f0g0h0 ................ a2b2c2d2e2f2g2h2
or.l d0,d2 ; 8
move.b d2,(a4)+ ; 8 plane 2
swap d2 ; 4
move.b d2,(a3)+ ; 8 plane 0
; test if stack buffers are full, loop back if not
cmpa.l a3,a2 ; 6
bne.w mainloop ; 10 total=540 (67.5 cycles/pixel)
; move stack buffers to bitplanes (longword writes) and restore ptrs
iflt 4*plsiz-4-32768 ; a1 points into plane 3
move.l (a4),(a1)+ ; plane 3
move.l (a6),(4*plsiz-4,a1) ; plane 7
move.l -(a6),(3*plsiz-4,a1) ; plane 6
move.l (a5),(2*plsiz-4,a1) ; plane 5
move.l -(a5),(1*plsiz-4,a1) ; plane 4
move.l -(a4),(-1*plsiz-4,a1) ; plane 2
move.l (a3),(-2*plsiz-4,a1) ; plane 1
move.l -(a3),(-3*plsiz-4,a1) ; plane 0
else
iflt 2*plsiz-4-32768 ; a1 points into plane 1
move.l (a3),(a1)+ ; plane 1
adda.l #4*plsiz,a1
move.l (a6),(2*plsiz-4,a1) ; plane 7
move.l -(a6),(1*plsiz-4,a1) ; plane 6
move.l (a5),(0*plsiz-4,a1) ; plane 5
move.l -(a5),(-1*plsiz-4,a1) ; plane 4
suba.l #4*plsiz,a1
move.l (a4),(2*plsiz-4,a1) ; plane 3
move.l -(a4),(1*plsiz-4,a1) ; plane 2
move.l -(a3),(-1*plsiz-4,a1) ; plane 0
else
iflt plsiz-32768 ; a1 points into plane 0
adda.l #6*plsiz,a1
move.l (a6),(plsiz,a1) ; plane 7
move.l -(a6),(a1) ; plane 6
move.l (a5),(-plsiz,a1) ; plane 5
suba.l #3*plsiz,a1
move.l -(a5),(plsiz,a1) ; plane 4
move.l (a4),(a1) ; plane 3
move.l -(a4),(-plsiz,a1) ; plane 2
suba.l #3*plsiz,a1
move.l (a3),(plsiz,a1) ; plane 1
move.l -(a3),(a1)+ ; plane 0
else
move.l #plsiz,d0 ; a1 points into plane 0
adda.l #7*plsiz,a1
move.l (a6),(a1) ; plane 7
suba.l d0,a1
move.l -(a6),(a1) ; plane 6
suba.l d0,a1
move.l (a5),(a1) ; plane 5
suba.l d0,a1
move.l -(a5),(a1) ; plane 4
suba.l d0,a1
move.l (a4),(a1) ; plane 3
suba.l d0,a1
move.l -(a4),(a1) ; plane 2
suba.l d0,a1
move.l (a3),(a1) ; plane 1
suba.l d0,a1
move.l -(a3),(a1)+ ; plane 0
endc
endc
endc
; check if finished, go back for more
sub.w #1,(sp)
bne.w mainloop
; all done! restore stack and return
addq.w #2,sp ; remove outer loop counter
adda.w (sp)+,sp ; remove aligned 32-byte buffer
movem.l (sp)+,d2-d7/a2-a6
rts
;-----------------------------------------------------------------------------
end
O /
------CUT-OUT----------------X-----------------------------------------------
O \
; Chunky2Planar algorithm.
;
; Cpu only solution VERSION 2
; Optimised for 040+fastram
; analyse instruction offsets to check performance
output five_pass.o
opt l+ ;Linkable code
opt c+ ;Case sensitive
opt d- ;No debugging information
opt m+ ;Expand macros in listing
opt o- ;No optimisation
;quad_begin:
; cnop 0,16
xdef _chunky2planar
; a0 -> chunky pixels
; a1 -> plane0
width equ 320 ; must be multiple of 32
height equ 200
plsiz equ (width/8)*height
merge MACRO in1,in2,tmp3,tmp4,mask,shift
; \1 = abqr
; \2 = ijyz
move.l \2,\4
move.l #\5,\3
and.l \3,\2 \2 = 0j0z
and.l \1,\3 \3 = 0b0r
eor.l \3,\1 \1 = a0q0
eor.l \2,\4 \4 = i0y0
IFEQ \6-1
add.l \3,\3
ELSE
lsl.l #\6,\3 \3 = b0r0
ENDC
lsr.l #\6,\4 \4 = 0i0y
or.l \3,\2 \2 = bjrz
or.l \4,\1 \1 = aiqy
ENDM
_chunky2planar:
jmp next
next
; round down address of c2p
lea c2p(pc),a0
move.l a0,d0
and.b #%11110000,d0
move.l d0,a1
; patch jmp
move.l d0,_chunky2planar+2
move.w #(end-c2p)-1,d0
loop move.b (a0)+,(a1)+
dbra d0,loop
;tidy cache
movem.l d2-d7/a2-a6,-(sp)
move.l $4.w,a6
jsr -636(a6)
movem.l (sp)+,d2-d7/a2-a6
rts
cnop 0,16
c2p:
movem.l d2-d7/a2-a6,-(sp)
; a0 = chunky buffer
; a1 = output area
lea 4*plsiz(a1),a1 ; a1 -> plane4
move.l a0,d0
add.l #16,d0
and.b #%11110000,d0
move.l d0,a0
move.l a0,a2
add.l #8*plsiz,a2
lea p0(pc),a3
bra.s mainloop
cnop 0,16
mainloop:
move.l 0(a0),d0
move.l 4(a0),d2
move.l 8(a0),d1
move.l 12(a0),d3
move.l 2(a0),d4
move.l 10(a0),d5
move.l 6(a0),d6
move.l 14(a0),d7
move.w 16(a0),d0
move.w 24(a0),d1
move.w 20(a0),d2
move.w 28(a0),d3
move.w 18(a0),d4
move.w 26(a0),d5
move.w 22(a0),d6
move.w 30(a0),d7
adda.w #32,a0
move.l d6,a5
move.l d7,a6
merge d0,d1,d6,d7,$00FF00FF,8
merge d2,d3,d6,d7,$00FF00FF,8
merge d0,d2,d6,d7,$0F0F0F0F,4
merge d1,d3,d6,d7,$0F0F0F0F,4
exg.l d0,a5
exg.l d1,a6
merge d4,d5,d6,d7,$00FF00FF,8
merge d0,d1,d6,d7,$00FF00FF,8
merge d4,d0,d6,d7,$0F0F0F0F,4
merge d5,d1,d6,d7,$0F0F0F0F,4
merge d2,d0,d6,d7,$33333333,2
merge d3,d1,d6,d7,$33333333,2
merge d2,d3,d6,d7,$55555555,1
merge d0,d1,d6,d7,$55555555,1
move.l d3,2*4(a3) ;plane2
move.l d2,3*4(a3) ;plane3
move.l d1,0*4(a3) ;plane0
move.l d0,1*4(a3) ;plane1
move.l a5,d2
move.l a6,d3
merge d2,d4,d6,d7,$33333333,2
merge d3,d5,d6,d7,$33333333,2
merge d2,d3,d6,d7,$55555555,1
merge d4,d5,d6,d7,$55555555,1
move.l d3,6*4(a3) ;bitplane6
move.l d2,7*4(a3) ;bitplane7
move.l d5,4*4(a3) ;bitplane4
move.l d4,5*4(a3) ;bitplane5
inner:
move.l 0(a0),d0
move.l 4(a0),d2
move.l 8(a0),d1
move.l 12(a0),d3
move.l 2(a0),d4
move.l 10(a0),d5
move.l 6(a0),d6
move.l 14(a0),d7
move.w 16(a0),d0
move.w 24(a0),d1
move.w 20(a0),d2
move.w 28(a0),d3
move.w 18(a0),d4
move.w 26(a0),d5
move.w 22(a0),d6
move.w 30(a0),d7
adda.w #32,a0
move.l d6,a5
move.l d7,a6
; write bitplane 7
move.l 2*4(a3),-2*plsiz(a1) ;plane2
merge d0,d1,d6,d7,$00FF00FF,8
merge d2,d3,d6,d7,$00FF00FF,8
; write
move.l 3*4(a3),-plsiz(a1) ;plane3
merge d0,d2,d6,d7,$0F0F0F0F,4
merge d1,d3,d6,d7,$0F0F0F0F,4
exg.l d0,a5
exg.l d1,a6
; write
move.l 0*4(a3),-4*plsiz(a1) ;plane0
merge d4,d5,d6,d7,$00FF00FF,8
merge d0,d1,d6,d7,$00FF00FF,8
; write
move.l 1*4(a3),-3*plsiz(a1) ;plane1
merge d4,d0,d6,d7,$0F0F0F0F,4
merge d5,d1,d6,d7,$0F0F0F0F,4
; write
move.l 6*4(a3),2*plsiz(a1) ;bitplane6
merge d2,d0,d6,d7,$33333333,2
merge d3,d1,d6,d7,$33333333,2
; write
move.l 7*4(a3),3*plsiz(a1) ;bitplane7
merge d2,d3,d6,d7,$55555555,1
merge d0,d1,d6,d7,$55555555,1
move.l d3,2*4(a3) ;plane2
move.l d2,3*4(a3) ;plane3
move.l d1,0*4(a3) ;plane0
move.l d0,1*4(a3) ;plane1
move.l a5,d2
move.l a6,d3
move.l 4*4(a3),(a1)+ ;bitplane4
merge d2,d4,d6,d7,$33333333,2
merge d3,d5,d6,d7,$33333333,2
move.l 5*4(a3),-4+1*plsiz(a1) ;bitplane5
merge d2,d3,d6,d7,$55555555,1
merge d4,d5,d6,d7,$55555555,1
move.l d3,6*4(a3) ;bitplane6
move.l d2,7*4(a3) ;bitplane7
move.l d5,4*4(a3) ;bitplane4
move.l d4,5*4(a3) ;bitplane5
cmpa.l a0,a2
bne.w inner
move.l 2*4(a3),-2*plsiz(a1) ;plane2
move.l 3*4(a3),-plsiz(a1) ;plane3
move.l 0*4(a3),-4*plsiz(a1) ;plane0
move.l 1*4(a3),-3*plsiz(a1) ;plane1
move.l 6*4(a3),2*plsiz(a1) ;bitplane6
move.l 7*4(a3),3*plsiz(a1) ;bitplane7
move.l 4*4(a3),(a1)+ ;bitplane4
move.l 5*4(a3),-4+1*plsiz(a1) ;bitplane5
exit
movem.l (sp)+,d2-d7/a2-a6
rts
cnop 0,4
end:
p0 dc.l 0
p1 dc.l 0
p2 dc.l 0
p3 dc.l 0
p4 dc.l 0
p5 dc.l 0
p6 dc.l 0
p7 dc.l 0
O /
------CUT-OUT----------------X-----------------------------------------------
O \
; Chunky2Planar algorithm. [writes pipelined a little]
;
; Cpu only solution
; Optimised for 020+fastram
; Aim for less than 90ms for 320x200x256 on 14MHz 020
output five_pass.o
opt l+ ;Linkable code
opt c+ ;Case sensitive
opt d- ;No debugging information
opt m+ ;Expand macros in listing
opt o- ;No optimisation
xdef _chunky2planar
; a0 -> chunky pixels
; a1 -> plane0
width equ 320 ; must be multiple of 32
height equ 200
plsiz equ (width/8)*height
_chunky2planar:
;a0 = chunky buffer
;a1 = first bitplane
movem.l d2-d7/a2-a6,-(sp)
move.l a0,a2
add.l #plsiz*8,a2 ;a2 = end of chunky buffer
;; Sweep thru the whole chunky data once,
;; Performing 3 merge operations on it.
move.l #$00ff00ff,a3 ; load byte merge mask
move.l #$0f0f0f0f,a4 ; load nibble merge mask
firstsweep
movem.l (a0),d0-d7 ;8+4n 40 cycles
move.l d4,a6 a6 = CD
move.w d0,d4 d4 = CB
swap d4 d4 = BC
move.w d4,d0 d0 = AC
move.w a6,d4 d4 = BD
move.l d5,a6 a6 = CD
move.w d1,d5 d5 = CB
swap d5 d5 = BC
move.w d5,d1 d1 = AC
move.w a6,d5 d5 = BD
move.l d6,a6 a6 = CD
move.w d2,d6 d6 = CB
swap d6 d6 = BC
move.w d6,d2 d2 = AC
move.w a6,d6 d6 = BD
move.l d7,a6 a6 = CD
move.w d3,d7 d7 = CB
swap d7 d7 = BC
move.w d7,d3 d3 = AC
move.w a6,d7 d7 = BD
move.l d7,a6
move.l d6,a5
move.l a3,d6 ; d6 = 0x0x
move.l a3,d7 ; d7 = 0x0x
and.l d0,d6 ; d6 = 0b0r
and.l d2,d7 ; d7 = 0j0z
eor.l d6,d0 ; d0 = a0q0
eor.l d7,d2 ; d2 = i0y0
lsl.l #8,d6 ; d6 = b0r0
lsr.l #8,d2 ; d2 = 0i0y
or.l d2,d0 ; d0 = aiqy
or.l d7,d6 ; d2 = bjrz
move.l a3,d7 ; d7 = 0x0x
move.l a3,d2 ; d2 = 0x0x
and.l d1,d7 ; d7 = 0b0r
and.l d3,d2 ; d2 = 0j0z
eor.l d7,d1 ; d1 = a0q0
eor.l d2,d3 ; d3 = i0y0
lsl.l #8,d7 ; d7 = b0r0
lsr.l #8,d3 ; d3 = 0i0y
or.l d3,d1 ; d1 = aiqy
or.l d2,d7 ; d3 = bjrz
move.l a4,d2 ; d2 = 0x0x
move.l a4,d3 ; d3 = 0x0x
and.l d0,d2 ; d2 = 0b0r
and.l d1,d3 ; d3 = 0j0z
eor.l d2,d0 ; d0 = a0q0
eor.l d3,d1 ; d1 = i0y0
lsr.l #4,d1 ; d1 = 0i0y
or.l d1,d0 ; d0 = aiqy
move.l d0,(a0)+
lsl.l #4,d2
or.l d3,d2 ; d1 = bjrz
move.l d2,(a0)+
move.l a4,d3 ; d3 = 0x0x
move.l a4,d1 ; d1 = 0x0x
and.l d6,d3 ; d3 = 0b0r
and.l d7,d1 ; d1 = 0j0z
eor.l d3,d6 ; d6 = a0q0
eor.l d1,d7 ; d7 = i0y0
lsr.l #4,d7 ; d7 = 0i0y
or.l d7,d6 ; d6 = aiqy
move.l d6,(a0)+
lsl.l #4,d3
or.l d1,d3 ; d7 = bjrz
move.l d3,(a0)+
; move.l d0,(a0)+
; move.l d2,(a0)+
; move.l d6,(a0)+
; move.l d3,(a0)+
move.l a6,d7
move.l a5,d6
move.l a3,d0 ; d0 = 0x0x
move.l a3,d1 ; d1 = 0x0x
and.l d4,d0 ; d0 = 0b0r
and.l d6,d1 ; d1 = 0j0z
eor.l d0,d4 ; d4 = a0q0
eor.l d1,d6 ; d6 = i0y0
lsl.l #8,d0 ; d0 = b0r0
lsr.l #8,d6 ; d6 = 0i0y
or.l d6,d4 ; d4 = aiqy
or.l d1,d0 ; d6 = bjrz
move.l a3,d1 ; d1 = 0x0x
move.l a3,d6 ; d6 = 0x0x
and.l d5,d1 ; d1 = 0b0r
and.l d7,d6 ; d6 = 0j0z
eor.l d1,d5 ; d5 = a0q0
eor.l d6,d7 ; d7 = i0y0
lsl.l #8,d1 ; d1 = b0r0
lsr.l #8,d7 ; d7 = 0i0y
or.l d7,d5 ; d5 = aiqy
or.l d6,d1 ; d7 = bjrz
move.l a4,d6 ; d6 = 0x0x
move.l a4,d7 ; d7 = 0x0x
and.l d4,d6 ; d6 = 0b0r
and.l d5,d7 ; d7 = 0j0z
eor.l d6,d4 ; d4 = a0q0
eor.l d7,d5 ; d5 = i0y0
lsr.l #4,d5 ; d5 = 0i0y
or.l d5,d4 ; d4 = aiqy
move.l d4,(a0)+
lsl.l #4,d6 ; d6 = b0r0
or.l d7,d6 ; d5 = bjrz
move.l d6,(a0)+
move.l a4,d7 ; d7 = 0x0x
move.l a4,d5 ; d5 = 0x0x
and.l d0,d7 ; d7 = 0b0r
and.l d1,d5 ; d5 = 0j0z
eor.l d7,d0 ; d0 = a0q0
eor.l d5,d1 ; d1 = i0y0
lsr.l #4,d1 ; d1 = 0i0y
or.l d1,d0 ; d0 = aiqy
move.l d0,(a0)+
lsl.l #4,d7 ; d7 = b0r0
or.l d5,d7 ; d1 = bjrz
move.l d7,(a0)+
cmp.l a0,a2 ;; 4c
bne.w firstsweep ;; 6c
sub.l #plsiz*8,a0
move.l #$33333333,a5
move.l #$55555555,a6
lea plsiz*4(a1),a1 ;a2 = plane4
secondsweep
move.l (a0),d0
move.l 8(a0),d1
move.l 16(a0),d2
move.l 24(a0),d3
move.l a5,d6 ; d6 = 0x0x
move.l a5,d7 ; d7 = 0x0x
and.l d0,d6 ; d6 = 0b0r
and.l d2,d7 ; d7 = 0j0z
eor.l d6,d0 ; d0 = a0q0
eor.l d7,d2 ; d2 = i0y0
lsl.l #2,d6 ; d6 = b0r0
lsr.l #2,d2 ; d2 = 0i0y
or.l d2,d0 ; d0 = aiqy
or.l d7,d6 ; d2 = bjrz
move.l a5,d7 ; d7 = 0x0x
move.l a5,d2 ; d2 = 0x0x
and.l d1,d7 ; d7 = 0b0r
and.l d3,d2 ; d2 = 0j0z
eor.l d7,d1 ; d1 = a0q0
eor.l d2,d3 ; d3 = i0y0
lsl.l #2,d7 ; d7 = b0r0
lsr.l #2,d3 ; d3 = 0i0y
or.l d3,d1 ; d1 = aiqy
or.l d2,d7 ; d3 = bjrz
move.l a6,d2 ; d2 = 0x0x
move.l a6,d3 ; d3 = 0x0x
and.l d0,d2 ; d2 = 0b0r
and.l d1,d3 ; d3 = 0j0z
eor.l d2,d0 ; d0 = a0q0
eor.l d3,d1 ; d1 = i0y0
lsr.l #1,d1 ; d1 = 0i0y
or.l d1,d0 ; d0 = aiqy
move.l d0,plsiz*3(a1)
add.l d2,d2
or.l d3,d2 ; d1 = bjrz
move.l d2,plsiz*2(a1)
move.l a6,d3 ; d3 = 0x0x
move.l a6,d1 ; d1 = 0x0x
and.l d6,d3 ; d3 = 0b0r
and.l d7,d1 ; d1 = 0j0z
eor.l d3,d6 ; d6 = a0q0
eor.l d1,d7 ; d7 = i0y0
lsr.l #1,d7 ; d7 = 0i0y
or.l d7,d6 ; d6 = aiqy
move.l d6,plsiz*1(a1)
add.l d3,d3
or.l d1,d3 ; d7 = bjrz
move.l d3,(a1)+
move.l 4(a0),d0
move.l 12(a0),d1
move.l 20(a0),d2
move.l 28(a0),d3
move.l a5,d6 ; d6 = 0x0x
move.l a5,d7 ; d7 = 0x0x
and.l d0,d6 ; d6 = 0b0r
and.l d2,d7 ; d7 = 0j0z
eor.l d6,d0 ; d0 = a0q0
eor.l d7,d2 ; d2 = i0y0
lsl.l #2,d6 ; d6 = b0r0
lsr.l #2,d2 ; d2 = 0i0y
or.l d2,d0 ; d0 = aiqy
or.l d7,d6 ; d2 = bjrz
move.l a5,d7 ; d7 = 0x0x
move.l a5,d2 ; d2 = 0x0x
and.l d1,d7 ; d7 = 0b0r
and.l d3,d2 ; d2 = 0j0z
eor.l d7,d1 ; d1 = a0q0
eor.l d2,d3 ; d3 = i0y0
lsl.l #2,d7 ; d7 = b0r0
lsr.l #2,d3 ; d3 = 0i0y
or.l d3,d1 ; d1 = aiqy
or.l d2,d7 ; d3 = bjrz
move.l a6,d2 ; d2 = 0x0x
move.l a6,d3 ; d3 = 0x0x
and.l d0,d2 ; d2 = 0b0r
and.l d1,d3 ; d3 = 0j0z
eor.l d2,d0 ; d0 = a0q0
eor.l d3,d1 ; d1 = i0y0
lsr.l #1,d1 ; d1 = 0i0y
or.l d1,d0 ; d0 = aiqy
move.l d0,-4-plsiz*1(a1)
add.l d2,d2
or.l d3,d2 ; d1 = bjrz
move.l d2,-4-plsiz*2(a1)
move.l a6,d3 ; d3 = 0x0x
move.l a6,d1 ; d1 = 0x0x
and.l d6,d3 ; d3 = 0b0r
and.l d7,d1 ; d1 = 0j0z
eor.l d3,d6 ; d6 = a0q0
eor.l d1,d7 ; d7 = i0y0
lsr.l #1,d7 ; d7 = 0i0y
or.l d7,d6 ; d6 = aiqy
move.l d6,-4-plsiz*3(a1)
add.l d3,d3
or.l d1,d3 ; d7 = bjrz
move.l d3,-4-plsiz*4(a1)
add.w #32,a0 ;;4c
cmp.l a0,a2 ;;4c
bne.w secondsweep ;;6c
;300
exit
movem.l (sp)+,d2-d7/a2-a6
rts
O /
------CUT-OUT----------------X-----------------------------------------------
O \
; Chunky2Planar algorithm.
;
; Cpu only solution
; Optimised for 020+fastram
; Aim for less than 90ms for 320x200x256 on 14MHz 020
output five_pass.o
opt l+ ;Linkable code
opt c+ ;Case sensitive
opt d- ;No debugging information
opt m+ ;Expand macros in listing
opt o- ;No optimisation
xdef _chunky2planar
; a0 -> chunky pixels
; a1 -> plane0
width equ 320 ; must be multiple of 32
height equ 200
plsiz equ (width/8)*height
wordmerge macro
; i1 i2 tmp
; \1 \2 \3
;; speedup \1 AB \2 CD
move.l \2,\3 \3 = CD
move.w \1,\2 \2 = CB
swap \2 \2 = BC
move.w \2,\1 \1 = AC
move.w \3,\2 \2 = BD
endm
merge macro ; i1 i2 t3 t4 m s
; \1 \2 \3 \4 \5 \6
; output as \1,\3
; \1 = abqr
; \2 = ijyz
move.l \5,\3 ; \3 = 0x0x
move.l \5,\4 ; \4 = 0x0x
and.l \1,\3 ; \3 = 0b0r
and.l \2,\4 ; \4 = 0j0z
eor.l \3,\1 ; \1 = a0q0
eor.l \4,\2 ; \2 = i0y0
IFEQ \6-1
add.l \3,\3
ELSE
lsl.l #\6,\3 ; \3 = b0r0
ENDC
lsr.l #\6,\2 ; \2 = 0i0y
or.l \2,\1 ; \1 = aiqy
or.l \4,\3 ; \2 = bjrz
endm
_chunky2planar:
;a0 = chunky buffer
;a1 = first bitplane
movem.l d2-d7/a2-a6,-(sp)
move.l a0,a2
add.l #plsiz*8,a2 ;a2 = end of chunky buffer
;; Sweep thru the whole chunky data once,
;; Performing 3 merge operations on it.
move.l #$00ff00ff,a3 ; load byte merge mask
move.l #$0f0f0f0f,a4 ; load nibble merge mask
firstsweep
; pass 1
movem.l (a0),d0-d7 ;8+4n 40 cycles
; d0-7 = abcd efgh ijkl mnop qrst uvwx yzAB CDEF
;; 40c
wordmerge d0,d4,a6 ;d0/4 = abqr cdst
wordmerge d1,d5,a6 ;d1/5 = efuv ghwx
wordmerge d2,d6,a6 ;d2/6 = ijyz klAB
wordmerge d3,d7,a6 ;d3/7 = mnCD opEF
;; 4*14c
; save off a bit of shit
move.l d7,a6
move.l d6,a5
;; 4c
; pass 2
merge d0,d2,d6,d7,a3,8 ;d0/d6 = aiqy bjrz
merge d1,d3,d7,d2,a3,8 ;d1/d7 = emuc fnvD
;; 2*24
; pass 3
merge d0,d1,d2,d3,a4,4 ;d0/d2 = ae74... ae30...
merge d6,d7,d3,d1,a4,4 ;d6/d3 = bf74... bf30...
;; 2*24
move.l d0,(a0)+
move.l d2,(a0)+
move.l d6,(a0)+
move.l d3,(a0)+
;; 4*4c
; bring it back
move.l a6,d7
move.l a5,d6
;; 2*2c
; pass 2
merge d4,d6,d0,d1,a3,8 ;d4/d0 = cksA dltB
merge d5,d7,d1,d6,a3,8 ;d5/d1 = gowE hpxF
;; 2*24c
; pass 3
merge d4,d5,d6,d7,a4,4 ;d4/d6 = cg74.. cg30..
merge d0,d1,d7,d5,a4,4 ;d0/d7 = dh74.. dh30..
;; 2*24c
move.l d4,(a0)+
move.l d6,(a0)+
move.l d0,(a0)+
move.l d7,(a0)+
;; 4*4c
cmp.l a0,a2 ;; 4c
bne.w firstsweep ;; 6c
;; 338
; (a0) ae74.. ae30.. bf74.. bf30.. cg74.. cg30.. dh74.. dh30..
; bra.w exit
sub.l #plsiz*8,a0
move.l #$33333333,a5
move.l #$55555555,a6
lea plsiz*4(a1),a1 ;a2 = plane4
secondsweep
move.l (a0),d0
move.l 8(a0),d1
move.l 16(a0),d2
move.l 24(a0),d3
;; 6+3*7
;; pass 4
merge d0,d2,d6,d7,a5,2 ;d0/d6 = aceg76.. aceg54..
merge d1,d3,d7,d2,a5,2 ;d1/d7 = bdhf76.. bdhf54..
;; 24*2c
;; pass 5
merge d0,d1,d2,d3,a6,1 ;d0/d2 = abcd7... abcd6...
merge d6,d7,d3,d1,a6,1 ;d6/d3 = abcd5... abcd4...
;; 24*2c
move.l d0,plsiz*3(a1)
move.l d2,plsiz*2(a1)
move.l d6,plsiz*1(a1)
move.l d3,(a1)+
;;3*5+4c
move.l 4(a0),d0
move.l 12(a0),d1
move.l 20(a0),d2
move.l 28(a0),d3
;;4*7c
;; pass 4
merge d0,d2,d6,d7,a5,2 ;d0/d6 = aceg32.. aceg10..
merge d1,d3,d7,d2,a5,2 ;d1/d7 = bdhf32.. bdhf10..
;;2*24
;; pass 5
merge d0,d1,d2,d3,a6,1 ;d0/d2 = abcd3... abcd2...
merge d6,d7,d3,d1,a6,1 ;d6/d3 = abcd1... abcd0...
;;2*24
move.l d0,-4-plsiz*1(a1)
move.l d2,-4-plsiz*2(a1)
move.l d6,-4-plsiz*3(a1)
move.l d3,-4-plsiz*4(a1)
;;4*5
add.w #32,a0 ;;4c
cmp.l a0,a2 ;;4c
bne.w secondsweep ;;6c
;300
exit
movem.l (sp)+,d2-d7/a2-a6
rts
O /
------CUT-OUT----------------X-----------------------------------------------
O \
;bltcon0 EQU $040
;bltcon1 EQU $042
;bltafwm EQU $044
;bltalwm EQU $046
bltcpt EQU $048
bltbpt EQU $04C
bltapt EQU $050
bltdpt EQU $054
;bltsize EQU $058
;bltcon0l EQU $05B ; note: byte access only
bltsizv EQU $05C
bltsizh EQU $05E
;
;bltcmod EQU $060
;bltbmod EQU $062
;bltamod EQU $064
;bltdmod EQU $066
;
;bltcdat EQU $070
;bltbdat EQU $072
;bltadat EQU $074
xdef _BlitterConvert
;note: destination bitplanes have to be in this order: 7, 3, 5, 1, 6, 2, 4, 0
; and the chunky buffer must be in chip
; this routine is best used on machines with a slow CPU and chipram only
; void __asm BlitterConvert (register __d2 UBYTE *chunky,
; register __d3 PLANEPTR raster,
; register __a6 struct GfxBase *GfxBase);
Width = 320 ; must be a multiple of 16
Height = 200
Depth = 8
BplSize = Width/8*Height
Size = Width/8*Height*Depth
Pixels = Width*Height
_BlitterConvert:
movem.l d2-d3/a5,-(sp)
jsr _LVOOwnBlitter(a6)
lea ($dff000),a5
;PASS-1
;subpass1
jsr _LVOWaitBlit(a6)
moveq #-1,d0
move.l d0,bltafwm(a5)
move.w #0,bltdmod(a5)
move.l d2,bltapt(a5) ; Chunky
addq.l #8,d2
move.l d2,bltbpt(a5) ; Chunky+8
move.l #Buff1,bltdpt(a5)
move.w #8,bltamod(a5)
move.w #8,bltbmod(a5)
move.w #%1111111100000000,bltcdat(a5)
move.l #$0DE48000,bltcon0(a5) ;D=AC+Bc [C const]
move.w #Pixels/16,bltsizv(a5)
move.w #4,bltsizh(a5) ;do blit
;subpass2
jsr _LVOWaitBlit(a6)
add.l #Size-8-2-8,d2
move.l d2,bltapt(a5) ; Chunky+Size-8-2
addq.l #8,d2
move.l d2,bltbpt(a5) ; Chunky+Size-2
move.l #Buff1+Size-2,bltdpt(a5)
move.l #$8DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode
move.w #4,bltsizh(a5) ;do blit
;PASS-2
;subpass1
jsr _LVOWaitBlit(a6)
move.l #Buff1,bltapt(a5)
move.l #Buff1+4,bltbpt(a5)
move.l #Buff2,bltdpt(a5)
move.w #4,bltamod(a5)
move.w #4,bltbmod(a5)
move.w #%1111000011110000,bltcdat(a5)
move.l #$0DE44000,bltcon0(a5) ;D=AC+Bc [C const]
move.w #Pixels/8,bltsizv(a5)
move.w #2,bltsizh(a5) ;do blit
;subpass2
jsr _LVOWaitBlit(a6)
move.l #Buff1+Size-2-4,bltapt(a5)
move.l #Buff1+Size-2,bltbpt(a5)
move.l #Buff2+Size-2,bltdpt(a5)
move.l #$4DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode
move.w #2,bltsizh(a5) ;do blit
;PASS-3
;subpass1
jsr _LVOWaitBlit(a6)
move.l #Buff2,bltapt(a5)
move.l #Buff2+2,bltbpt(a5)
move.l #Buff3,bltdpt(a5)
move.w #2,bltamod(a5)
move.w #2,bltbmod(a5)
move.w #Pixels/4,bltsizv(a5)
move.w #%1100110011001100,bltcdat(a5)
move.l #$0DE42000,bltcon0(a5) ;D=AC+Bc [C const]
move.w #1,bltsizh(a5) ;do blit
;subpass2
jsr _LVOWaitBlit(a6)
move.l #Buff2+Size-2-2,bltapt(a5)
move.l #Buff2+Size-2,bltbpt(a5)
move.l #Buff3+Size-2,bltdpt(a5)
move.l #$2DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode
move.w #1,bltsizh(a5) ;do blit
;PASS-4
;subpass1
jsr _LVOWaitBlit(a6)
move.l #Buff3,bltapt(a5)
move.l #Buff3+1*Size/8,bltbpt(a5)
move.l d3,bltdpt(a5) ; Planes
move.w #0,bltamod(a5)
move.w #0,bltbmod(a5)
move.w #Size/16,bltsizv(a5) ;/8???
move.w #%1010101010101010,bltcdat(a5)
move.l #$0DE41000,bltcon0(a5) ;D=AC+Bc [C const]
move.w #1,bltsizh(a5) ;do blit
jsr _LVOWaitBlit(a6)
move.l #Buff3+2*Size/8,bltapt(a5)
move.l #Buff3+3*Size/8,bltbpt(a5)
move.w #1,bltsizh(a5)
jsr _LVOWaitBlit(a6)
move.l #Buff3+4*Size/8,bltapt(a5)
move.l #Buff3+5*Size/8,bltbpt(a5)
move.w #1,bltsizh(a5)
jsr _LVOWaitBlit(a6)
move.l #Buff3+6*Size/8,bltapt(a5)
move.l #Buff3+7*Size/8,bltbpt(a5)
move.w #1,bltsizh(a5)
;subpass2
jsr _LVOWaitBlit(a6)
move.l #Buff3+7*Size/8-2,bltapt(a5)
move.l #Buff3+8*Size/8-2,bltbpt(a5)
add.l #Size-2,d3
move.l d3,bltdpt(a5) ; Planes+Size-2
move.l #$1DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode
move.w #1,bltsizh(a5) ;do blit
jsr _LVOWaitBlit(a6)
move.l #Buff3+5*Size/8-2,bltapt(a5)
move.l #Buff3+6*Size/8-2,bltbpt(a5)
move.w #1,bltsizh(a5)
jsr _LVOWaitBlit(a6)
move.l #Buff3+3*Size/8-2,bltapt(a5)
move.l #Buff3+4*Size/8-2,bltbpt(a5)
move.w #1,bltsizh(a5)
jsr _LVOWaitBlit(a6)
move.l #Buff3+1*Size/8-2,bltapt(a5)
move.l #Buff3+2*Size/8-2,bltbpt(a5)
move.w #1,bltsizh(a5)
jsr _LVODisownBlitter(a6)
movem.l (sp)+,d2-d3/a5
rts
SECTION segment1,BSS,chip ; MUST BE IN CHIP !!!!!
;Chunky ds.b Size ;Chunky buffer
Buff1 ds.b Size ;Intermediate buffer 1
Buff2 ds.b Size ;Intermediate buffer 2
Buff3 ds.b Size ;Intermediate buffer 3
;Planes ds.b Size+100 ;Planes as used on screen
;L29 =Planes+BplSize
;L30 =L29+BplSize
;L31 =L30+BplSize
;L32 =L31+BplSize
;L33 =L32+BplSize
;L34 =L33+BplSize
;L35 =L34+BplSize
END
O /
------CUT-OUT----------------X-----------------------------------------------
O \
xdef _chunky2planar
; peterm/adaptive.s
; Combines peterm/chunky4.s and jmccoull/blitter4pass.s
; The blitter works on the top portion of the display at the same time as
; the CPU converts the bottom portion.
; The blitter has completely finished before the routine returns.
; Both parts of every call are timed using the EClock.
; The partition point is recalculated at the end of the call in an attempt
; to keep the two routines taking about the same amount of time.
;
; The following formula is used:
;
; n_blit = n * t_cpu * n_blit / (t_blit * n_cpu + t_cpu * n_blit)
;
; where:
; n is the total number of 32-byte units (i.e, width*height/32)
; n_blit is the number of 32-byte units above the partition
; n_cpu is the number of 32-byte units below the partition (=n-n_blit)
; t_blit is the time taken by the blitter in EClock units
; t_cpu is the time taken by the cpu in EClock units
;
; ECS Agnus required (for long blits)
bltcpt equ $048
bltbpt equ $04c
bltapt equ $050
bltdpt equ $054
bltsizv equ $05c
bltsizh equ $05e
cleanup equ $40
_LVOReadEClock equ -60
;-----------------------------------------------------------------------------
; chunky2planar: (new Motorola syntax)
; a0 -> chunky pixels (in FAST RAM)
; a1 -> plane0 (assume other 7 planes are allocated contiguously)
; a5 = TimerBase
; a6 = GfxBase
width equ 320 ; must be a multiple of 32
height equ 200
pixels equ width*height
plsiz equ (width/8)*height
section code,code
_chunky2planar: movem.l d2-d7/a2-a6,-(sp)
; save parameters
movea.l #mybltnode,a2
move.l a0,(chunky-mybltnode,a2)
move.l a1,(plane0-mybltnode,a2)
move.l a5,(timerbase-mybltnode,a2)
move.l a6,(gfxbase-mybltnode,a2)
; copy pixels_blit from chunky to buff0 (from FAST to CHIP) for the blitter
movea.l (chunky-mybltnode,a2),a0
movea.l #buff0,a1
move.l (pixels_blit-mybltnode,a2),d0
movea.l (4).w,a6
jsr (_LVOCopyMemQuick,a6)
; read the start time
lea (starttime-mybltnode,a2),a0
movea.l (timerbase-mybltnode,a2),a6
jsr (_LVOReadEClock,a6)
; start the blitter in the background
st (waitflag-mybltnode,a2)
movea.l a2,a1
movea.l (gfxbase-mybltnode,a2),a6
jsr (_LVOQBlit,a6)
; compute starting parameters for the CPU routine
move.l #plsiz,d0
sub.l (plsiz_blit-mybltnode,a2),d0
lsr.l #2,d0
move.w d0,-(sp) ; outer loop counter on stack
move.l (chunky-mybltnode,a2),a0
adda.l (pixels_blit-mybltnode,a2),a0 ; offset into chunky
move.l (plane0-mybltnode,a2),a1
adda.l (plsiz_blit-mybltnode,a2),a1 ; offset into plane
lea (buffers-mybltnode,a2),a3 ; a3 -> buffers
iflt 4*plsiz-4-32768
adda.w #3*plsiz,a1 ; a1 -> plane 3
else
iflt 2*plsiz-4-32768
adda.w #1*plsiz,a1 ; a1 -> plane 1
endc
endc
; set up register constants
move.l #$0f0f0f0f,d5 ; d5 = constant $0f0f0f0f
move.l #$55555555,d6 ; d6 = constant $55555555
move.l #$3333cccc,d7 ; d7 = constant $3333cccc
lea (4,a3),a2 ; used for inner loop end test
; load up address registers with buffer ptrs
lea (2*4,a3),a4 ; a4 -> plane2buf
lea (2*4,a4),a5 ; a5 -> plane4buf
lea (2*4,a5),a6 ; a6 -> plane6buf
; main loop (starts here) processes 8 chunky pixels at a time
mainloop:
; d0 = a7a6a5a4a3a2a1a0 b7b6b5b4b3b2b1b0 c7c6c5c4c3c2c1c0 d7d6d5d4d3d2d1d0
move.l (a0)+,d0 ; 12 get next 4 chunky pixels in d0
; d1 = e7e6e5e4e3e2e1e0 f7f6f5f4f3f2f1f0 g7g6g5g4g3g2g1g0 h7h6h5h4h3h2h1h0
move.l (a0)+,d1 ; 12 get next 4 chunky pixels in d1
; d2 = d0 & 0f0f0f0f
; d2 = ........a3a2a1a0 ........b3b2b1b0 ........c3c2c1c0 ........d3d2d1d0
move.l d0,d2 ; 4
and.l d5,d2 ; 8 d5=$0f0f0f0f
; d0 ^= d2
; d0 = a7a6a5a4........ b7b6b5b4........ c7c6c5c4........ d7d6d5d4........
eor.l d2,d0 ; 8
; d3 = d1 & 0f0f0f0f
; d3 = ........e3e2e1e0 ........f3f2f1f0 ........g3g2g1g0 ........h3h2h1h0
move.l d1,d3 ; 4
and.l d5,d3 ; 8 d5=$0f0f0f0f
; d1 ^= d3
; d1 = e7e6e5e4........ f7f6f5f4........ g7g6g5g4........ h7h6h5h4........
eor.l d3,d1 ; 8
; d2 = (d2 << 4) | d3
; d2 = a3a2a1a0e3e2e1e0 b3b2b1b0f3f2f1f0 c3c2c1c0g3g2g1g0 d3d2d1d0h3h2h1h0
lsl.l #4,d2 ; 16
or.l d3,d2 ; 8
; d0 = d0 | (d1 >> 4)
; d0 = a7a6a5a4e7e6e5e4 b7b6b5b4f7f6f5f4 c7c6c5c4g7g6g5g4 d7d6d5d4h7h6h5h4
lsr.l #4,d1 ; 16
or.l d1,d0 ; 8
; d3 = ((d2 & 33330000) << 2) | (swap(d2) & 3333cccc) | ((d2 & 0000cccc) >> 2)
; d3 = a1a0c1c0e1e0g1g0 b1b0d1d0f1f0h1h0 a3a2c3c2e3e2g3g2 b3b2d3d2f3f2h3h2
move.l d2,d3 ; 4
and.l d7,d3 ; 8 d7=$3333cccc
move.w d3,d1 ; 4
clr.w d3 ; 4
lsl.l #2,d3 ; 12
lsr.w #2,d1 ; 10
or.w d1,d3 ; 4
swap d2 ; 4
and.l d7,d2 ; 8 d7=$3333cccc
or.l d2,d3 ; 8
; d1 = ((d0 & 33330000) << 2) | (swap(d0) & 3333cccc) | ((d0 & 0000cccc) >> 2)
; d1 = a5a4c5c4e5e4g5g4 b5b4d5d4f5f4h5h4 a7a6c7c6e7e6g7g6 b7b6d7d6f7f6h7h6
move.l d0,d1 ; 4
and.l d7,d1 ; 8 d7=$3333cccc
move.w d1,d2 ; 4
clr.w d1 ; 4
lsl.l #2,d1 ; 12
lsr.w #2,d2 ; 10
or.w d2,d1 ; 4
swap d0 ; 4
and.l d7,d0 ; 8 d7=$3333cccc
or.l d0,d1 ; 8
; d2 = d1 >> 7
; d2 = ..............a5 a4c5c4e5e4g5g4b5 b4d5d4f5f4h5h4a7 a6c7c6e7e6g7g6..
move.l d1,d2 ; 4
lsr.l #7,d2 ; 22
; d0 = d1 & 55555555
; d0 = ..a4..c4..e4..g4 ..b4..d4..f4..h4 ..a6..c6..e6..g6 ..b6..d6..f6..h6
move.l d1,d0 ; 4
and.l d6,d0 ; 8 d6=$55555555
; d1 ^= d0
; d1 = a5..c5..e5..g5.. b5..d5..f5..h5.. a7..c7..e7..g7.. b7..d7..f7..h7..
eor.l d0,d1 ; 8
; d4 = d2 & 55555555
; d4 = ..............a5 ..c5..e5..g5..b5 ..d5..f5..h5..a7 ..c7..e7..g7....
move.l d2,d4 ; 4
and.l d6,d4 ; 8 d6=$55555555
; d2 ^= d4
; d2 = ................ a4..c4..e4..g4.. b4..d4..f4..h4.. a6..c6..e6..g6..
eor.l d4,d2 ; 8
; d1 = (d1 | d4) >> 1
; d1 = ................ a5b5c5d5e5f5g5h5 ................ a7b7c7d7e7f7g7h7
or.l d4,d1 ; 8
lsr.l #1,d1 ; 10
move.b d1,(4,a6) ; 12 plane 7
swap d1 ; 4
move.b d1,(4,a5) ; 12 plane 5
; d2 |= d0
; d2 = ................ a4b4c4d4e4f4g4h4 ................ a6b6c6d6e6f6g6h6
or.l d0,d2 ; 8
move.b d2,(a6)+ ; 8 plane 6
swap d2 ; 4
move.b d2,(a5)+ ; 8 plane 4
; d2 = d3 >> 7
; d2 = ..............a1 a0c1c0e1e0g1g0b1 b0d1d0f1f0h1h0a3 a2c3c2e3e2g3g2..
move.l d3,d2 ; 4
lsr.l #7,d2 ; 22
; d0 = d3 & 55555555
; d0 = ..a0..c0..e0..g0 ..b0..d0..f0..h0 ..a2..c2..e2..g2 ..b2..d2..f2..h2
move.l d3,d0 ; 4
and.l d6,d0 ; 8 d6=$55555555
; d3 ^= d0
; d3 = a1..c1..e1..g1.. b1..d1..f1..h1.. a3..c3..e3..g3.. b3..d3..f3..h3..
eor.l d0,d3 ; 8
; d4 = d2 & 55555555
; d4 = ..............a1 ..c1..e1..g1..b1 ..d1..f1..h1..a3 ..c3..e3..g3....
move.l d2,d4 ; 4
and.l d6,d4 ; 8 d6=$55555555
; d2 ^= d4
; d2 = ................ a0..c0..e0..g0.. b0..d0..f0..h0.. a2..c2..e2..g2..
eor.l d4,d2 ; 8
; d3 = (d3 | d4) >> 1
; d3 = ................ a1b1c1d1e1f1g1h1 ................ a3b3c3d3e3f3g3h3
or.l d4,d3 ; 8
lsr.l #1,d3 ; 10
move.b d3,(4,a4) ; 12 plane 3
swap d3 ; 4
move.b d3,(4,a3) ; 12 plane 1
; d2 = d2 | d0
; d2 = ................ a0b0c0d0e0f0g0h0 ................ a2b2c2d2e2f2g2h2
or.l d0,d2 ; 8
move.b d2,(a4)+ ; 8 plane 2
swap d2 ; 4
move.b d2,(a3)+ ; 8 plane 0
; test if stack buffers are full, loop back if not
cmpa.l a3,a2 ; 6
bne.w mainloop ; 10 total=540 (67.5 cycles/pixel)
; move stack buffers to bitplanes (longword writes) and restore ptrs
iflt 4*plsiz-4-32768 ; a1 points into plane 3
move.l (a4),(a1)+ ; plane 3
move.l (a6),(4*plsiz-4,a1) ; plane 7
move.l -(a6),(3*plsiz-4,a1) ; plane 6
move.l (a5),(2*plsiz-4,a1) ; plane 5
move.l -(a5),(1*plsiz-4,a1) ; plane 4
move.l -(a4),(-1*plsiz-4,a1) ; plane 2
move.l (a3),(-2*plsiz-4,a1) ; plane 1
move.l -(a3),(-3*plsiz-4,a1) ; plane 0
else
iflt 2*plsiz-4-32768 ; a1 points into plane 1
move.l (a3),(a1)+ ; plane 1
adda.l #4*plsiz,a1
move.l (a6),(2*plsiz-4,a1) ; plane 7
move.l -(a6),(1*plsiz-4,a1) ; plane 6
move.l (a5),(0*plsiz-4,a1) ; plane 5
move.l -(a5),(-1*plsiz-4,a1) ; plane 4
suba.l #4*plsiz,a1
move.l (a4),(2*plsiz-4,a1) ; plane 3
move.l -(a4),(1*plsiz-4,a1) ; plane 2
move.l -(a3),(-1*plsiz-4,a1) ; plane 0
else
iflt plsiz-32768 ; a1 points into plane 0
adda.l #6*plsiz,a1
move.l (a6),(plsiz,a1) ; plane 7
move.l -(a6),(a1) ; plane 6
move.l (a5),(-plsiz,a1) ; plane 5
suba.l #3*plsiz,a1
move.l -(a5),(plsiz,a1) ; plane 4
move.l (a4),(a1) ; plane 3
move.l -(a4),(-plsiz,a1) ; plane 2
suba.l #3*plsiz,a1
move.l (a3),(plsiz,a1) ; plane 1
move.l -(a3),(a1)+ ; plane 0
else
move.l #plsiz,d0 ; a1 points into plane 0
adda.l #7*plsiz,a1
move.l (a6),(a1) ; plane 7
suba.l d0,a1
move.l -(a6),(a1) ; plane 6
suba.l d0,a1
move.l (a5),(a1) ; plane 5
suba.l d0,a1
move.l -(a5),(a1) ; plane 4
suba.l d0,a1
move.l (a4),(a1) ; plane 3
suba.l d0,a1
move.l -(a4),(a1) ; plane 2
suba.l d0,a1
move.l (a3),(a1) ; plane 1
suba.l d0,a1
move.l -(a3),(a1)+ ; plane 0
endc
endc
endc
; check if finished, go back for more
sub.w #1,(sp)
bne.w mainloop
; CPU all done! restore stack
addq.w #2,sp ; remove outer loop counter
; find out how long it took
lea (endcputime-buffers,a3),a0
movea.l (timerbase-buffers,a3),a6 ; timerbase
jsr (_LVOReadEClock,a6)
; wait for the blitter to finish
; busy-wait (for a very short time) on FAST bus, even on a CHIP-only machine
movea.l (gfxbase-buffers,a3),a6
bra.b endwaitloop
waitloop: jsr (_LVOWaitBlit,a6)
endwaitloop: tst.b (waitflag-buffers,a3)
bne.b waitloop
; get blittime,cputime,n_blit in d2,d3,d0
move.l (endblittime+4-buffers,a3),d2
sub.l (starttime+4-buffers,a3),d2
move.l (endcputime+4-buffers,a3),d3
sub.l (starttime+4-buffers,a3),d3
move.l (n_blit-buffers,a3),d0
; branch if this is not the first time through
bset #0,(firsttimeflag-buffers,a3)
bne.b simple
; calculate new partition point for next call using formula
moveq #10,d4
lsr.l d4,d2 ; scale t_blit (avoid overflow)
lsr.l d4,d3 ; scale t_cpu
lsr.l #4,d0 ; scale n_blit
mulu d0,d3 ; d3 = n_blit*t_cpu
move.w #(pixels/32)>>4,d1 ; n (scaled)
sub.w d0,d1
mulu d2,d1 ; d1 = (n-n_blit)*t_blit
add.w d3,d1
beq.b alldone ; never divide by 0!
mulu #(pixels/32)>>4,d3 ; n (scaled)
divu d1,d3
moveq #0,d0
move.w d3,d0
lsl.l #4,d0 ; scale back n_blit
bra.b done
; simple-minded adjustment
simple: sub.l d3,d2 ; blittime-cputime
beq.b alldone ; can't do better than this
bgt.b 1$
; blittime < cputime, increase n_blit
addq.l #8,d0
cmp.l #pixels/32,d0
bcs.b done
bra.b alldone ; don't go out of range
; blittime > cputime, decrease n_blit
1$: subq.l #8,d0
bhi.b done
bra.b alldone ; don't go out of range
; save the new partition point
done: move.l d0,(n_blit-buffers,a3)
lsl.l #2,d0
move.l d0,(plsiz_blit-buffers,a3)
lsl.l #3,d0
move.l d0,(pixels_blit-buffers,a3)
; all done!
alldone: movem.l (sp)+,d2-d7/a2-a6
rts
;-----------------------------------------------------------------------------
; QBlit functions (called asynchronously)
blit11: moveq #-1,d0
move.l d0,(bltafwm,a0)
move.l #(8<<16)+8,(bltbmod,a0) ; also loads bltamod
move.w #0,(bltdmod,a0)
move.l #buff0,(bltapt,a0) ; buff0
move.l #buff0+8,(bltbpt,a0) ; buff0+8
move.w #%1111111100000000,(bltcdat,a0)
move.l #buff1,(bltdpt,a0) ; buff1
move.l #$0DE48000,(bltcon0,a0) ; D=AC+(B>>8)~C
move.l (pixels_blit-mybltnode,a1),d0
lsr.l #4,d0
move.w d0,(bltsizv,a0) ; pixels_blit/16
move.w #4,(bltsizh,a0) ; do blit
lea (blit12,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit12: move.l #buff0,d0
add.l (pixels_blit-mybltnode,a1),d0
sub.l #8+2,d0
move.l d0,(bltapt,a0) ; buff0+pixels_blit-8-2
addq.l #8,d0
move.l d0,(bltbpt,a0) ; buff0+pixels_blit-2
add.l #buff1-buff0,d0
move.l d0,(bltdpt,a0) ; buff1+pixels_blit-2
move.l #$8DE40002,(bltcon0,a0) ; D=(A<<8)C+B~C, desc.
move.w #4,(bltsizh,a0) ; do blit
lea (blit21,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit21: move.l #(4<<16)+4,(bltbmod,a0) ; also load bltamod
move.l #buff1,(bltapt,a0)
move.l #buff1+4,(bltbpt,a0)
move.w #%1111000011110000,(bltcdat,a0)
move.l #buff0,(bltdpt,a0)
move.l #$0DE44000,(bltcon0,a0) ; D=AC+(B>>4)~C
move.l (pixels_blit-mybltnode,a1),d0
lsr.l #3,d0
move.w d0,(bltsizv,a0) ; pixels_blit/8
move.w #2,(bltsizh,a0) ; do blit
lea (blit22,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit22: move.l #buff1,d0
add.l (pixels_blit-mybltnode,a1),d0
subq.l #2+4,d0
move.l d0,(bltapt,a0) ; buff1+pixels_blit-2-4
addq.l #4,d0
move.l d0,(bltbpt,a0) ; buff1+pixels_blit-2
add.l #buff0-buff1,d0
move.l d0,(bltdpt,a0) ; buff0+pixels_blit-2
move.l #$4DE40002,(bltcon0,a0) ; D=(A<<4)C+B~C, desc.
move.w #2,(bltsizh,a0) ; do blit
lea (blit31,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit31: move.l #(2<<16)+2,(bltbmod,a0) ; also load bltamod
move.l #buff0,(bltapt,a0)
move.l #buff0+2,(bltbpt,a0)
move.w #%1100110011001100,(bltcdat,a0)
move.l #buff1,(bltdpt,a0)
move.l (pixels_blit-mybltnode,a1),d0
lsr.l #2,d0
move.w d0,(bltsizv,a0) ; pixels_blit/4
move.l #$0DE42000,(bltcon0,a0) ; D=AC+(B>>2)~C
move.w #1,(bltsizh,a0) ; do blit
lea (blit32,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit32: move.l #buff0,d0
add.l (pixels_blit-mybltnode,a1),d0
subq.l #2+2,d0
move.l d0,(bltapt,a0) ; buff0+pixels_blit-2-2
addq.l #2,d0
move.l d0,(bltbpt,a0) ; buff0+pixels_blit-2
add.l #buff1-buff0,d0
move.l d0,(bltdpt,a0) ; buff1+pixels_blit-2
move.l #$2DE40002,(bltcon0,a0) ; D=(A<<2)C+B~C, desc.
move.w #1,(bltsizh,a0) ; do blit
lea (blit41,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit41: moveq #0,d0
move.l d0,(bltbmod,a0) ; also load bltamod
move.l #buff1,d0
move.l d0,(bltapt,a0) ; buff1+0*plsiz_blit
add.l (plsiz_blit-mybltnode,a1),d0
move.l d0,(bltbpt,a0) ; buff1+1*plsiz_blit
move.l d0,(tmp_ptr-mybltnode,a1)
move.w #%1010101010101010,(bltcdat,a0)
move.l (plane0-mybltnode,a1),d0
add.l #7*plsiz,d0
move.l d0,(bltdpt,a0) ; Plane7
move.l (pixels_blit-mybltnode,a1),d0
lsr.l #4,d0
move.w d0,(bltsizv,a0) ; pixels_blit/16
move.l #$0DE41000,(bltcon0,a0) ; D=AC+(B>>1)~C
move.w #1,(bltsizh,a0) ; do blit
lea (blit42,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit42: move.l (plsiz_blit-mybltnode,a1),d1
move.l (tmp_ptr-mybltnode,a1),d0
add.l d1,d0
move.l d0,(bltapt,a0) ; buff1+2*plsiz_blit
add.l d1,d0
move.l d0,(bltbpt,a0) ; buff1+3*plsiz_blit
move.l d0,(tmp_ptr-mybltnode,a1)
move.l (plane0-mybltnode,a1),d0
add.l #3*plsiz,d0
move.l d0,(bltdpt,a0) ; Plane3
move.w #1,(bltsizh,a0) ; do blit
lea (blit43,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit43: move.l (plsiz_blit-mybltnode,a1),d1
move.l (tmp_ptr-mybltnode,a1),d0
add.l d1,d0
move.l d0,(bltapt,a0) ; buff1+4*plsiz_blit
add.l d1,d0
move.l d0,(bltbpt,a0) ; buff1+5*plsiz_blit
move.l d0,(tmp_ptr-mybltnode,a1)
move.l (plane0-mybltnode,a1),d0
add.l #5*plsiz,d0
move.l d0,(bltdpt,a0) ; Plane5
move.w #1,(bltsizh,a0) ;do blit
lea (blit44,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit44: move.l (plsiz_blit-mybltnode,a1),d1
move.l (tmp_ptr-mybltnode,a1),d0
add.l d1,d0
move.l d0,(bltapt,a0) ; buff1+6*plsiz_blit
add.l d1,d0
move.l d0,(bltbpt,a0) ; buff1+7*plsiz_blit
move.l d0,(tmp_ptr-mybltnode,a1)
move.l (plane0-mybltnode,a1),d0
add.l #1*plsiz,d0
move.l d0,(bltdpt,a0) ; Plane1
move.w #1,(bltsizh,a0) ; do blit
lea (blit45,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit45: move.l (plsiz_blit-mybltnode,a1),d1
move.l (tmp_ptr-mybltnode,a1),d0
add.l d1,d0
subq.l #2,d0
move.l d0,(bltbpt,a0) ; buff1+8*plsiz_blit-2
sub.l d1,d0
move.l d0,(bltapt,a0) ; buff1+7*plsiz_blit-2
move.l d0,(tmp_ptr-mybltnode,a1)
move.l (plane0-mybltnode,a1),d0
add.l d1,d0
subq.l #2,d0
move.l d0,(bltdpt,a0) ; Plane0
move.l #$1DE40002,(bltcon0,a0) ; D=(A<<1)C+B~C, desc.
move.w #1,(bltsizh,a0) ; do blit
lea (blit46,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit46: move.l (plsiz_blit-mybltnode,a1),d1
move.l (tmp_ptr-mybltnode,a1),d0
sub.l d1,d0
move.l d0,(bltbpt,a0) ; buff1+6*plsiz_blit-2
sub.l d1,d0
move.l d0,(bltapt,a0) ; buff1+5*plsiz_blit-2
move.l d0,(tmp_ptr-mybltnode,a1)
move.l (plane0-mybltnode,a1),d0
add.l #4*plsiz-2,d0
add.l d1,d0
move.l d0,(bltdpt,a0) ; Plane4
move.w #1,(bltsizh,a0) ; do blit
lea (blit47,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit47: move.l (plsiz_blit-mybltnode,a1),d1
move.l (tmp_ptr-mybltnode,a1),d0
sub.l d1,d0
move.l d0,(bltbpt,a0) ; buff1+4*plsiz_blit-2
sub.l d1,d0
move.l d0,(bltapt,a0) ; buff1+3*plsiz_blit-2
move.l d0,(tmp_ptr-mybltnode,a1)
move.l (plane0-mybltnode,a1),d0
add.l #2*plsiz-2,d0
add.l d1,d0
move.l d0,(bltdpt,a0) ; Plane2
move.w #1,(bltsizh,a0) ; do blit
lea (blit48,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
rts
blit48: move.l (plsiz_blit-mybltnode,a1),d1
move.l (tmp_ptr-mybltnode,a1),d0
sub.l d1,d0
move.l d0,(bltbpt,a0) ; buff1+2*plsiz_blit-2
sub.l d1,d0
move.l d0,(bltapt,a0) ; buff1+1*plsiz_blit-2
move.l (plane0-mybltnode,a1),d0
add.l #6*plsiz-2,d0
add.l d1,d0
move.l d0,(bltdpt,a0) ; Plane6
move.w #1,(bltsizh,a0) ; do blit
lea (blit11,pc),a0
move.l a0,(qblitfunc-mybltnode,a1)
moveq #0,d0 ; set Z flag
rts
qblitcleanup: movem.l a2/a6,-(sp)
move.l #mybltnode,a2
lea (endblittime-mybltnode,a2),a0
move.l (timerbase-mybltnode,a2),a6
jsr (_LVOReadEClock,a6) ; may be called from interrupts
sf (waitflag-mybltnode,a2)
movem.l (sp)+,a2/a6
rts
;-----------------------------------------------------------------------------
section data,data
quad
buffers: dc.l 0,0,0,0,0,0,0,0
mybltnode: dc.l 0 ; next bltnode
qblitfunc: dc.l blit11 ; ptr to qblitfunc()
dc.b cleanup ; stat
dc.b 0 ; filler
dc.w 0 ; blitsize
dc.w 0 ; beamsync
dc.l qblitcleanup ; ptr to qblitcleanup()
quad
chunky: dc.l 0 ; ptr to original chunky data
plane0: dc.l 0 ; ptr to output planes
pixels_blit: dc.l pixels/2 ; number of pixels handled by blitter
plsiz_blit: dc.l pixels/8/2 ; & corresponding (partial) planesize
n_blit: dc.l pixels/32/2 ; number of 32-byte units for blitter
tmp_ptr: dc.l 0
gfxbase: dc.l 0
timerbase: dc.l 0
starttime: dc.l 0,0
endblittime: dc.l 0,0
endcputime: dc.l 0,0
waitflag: dc.b 0
firsttimeflag: dc.b 0
;-----------------------------------------------------------------------------
section bss,bss,chip ; MUST BE IN CHIP !!!!!
quad
buff0: ds.b pixels ;Intermediate buffer 1
buff1: ds.b pixels ;Intermediate buffer 1
;-----------------------------------------------------------------------------
end
;*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*